1200 + 780 + 507 = 2487 This can be trickier to line up with ranged attackers, but it works wonders for the tank and melee units. Learn how to use this in our class guide. High Tide Talent Requires Shaman (Restoration) Requires level 100 Chain Heal bounces to 1 additional target, and its bounce range is increased to 20 yards. To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. (from 12.5) They could nerf the manacost or healing by any amount and i'd still take a chain heal range buff. Each jump is 50% as effective as the previous target. Strengths of Classic Restoration Shaman Healers. Case 2. Chain Heal also prefers to bounce to the most injured allies in range, and is one of the few spells of its kind that has no cooldown. W hen calculating the “best route” to heal, Chain Heal heals targets that are missing the most health numerically rather than targets with the lowest percent health. One reason for this is that the 30% increase is essentially calculated twice for the second bounce. Let's say I heal Target 1, then Target 2, then Target 3. Increases the healing of Chain Heal by 55 and causes it to bounce an additional time.Restoration. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank.I just heal main tank continuely and it keeps all other people in good shape as well :D. It does not only heal people in your group but also heal people in our raid. No crits: 1300>650>325. (So it adds 30% to the first bounce, halves it to get the base value for the second bounce, then adds another 30%) Say you don't have 3xT2 and your chain heal does: 1200 + 600 + 300 = 2100 If you get T2 it will do. Unrivaled support class for Horde; Shamans are one of the most desired party members in WoW Classic, as they bring healing (Chain Heal, Healing Stream Totem and Healing Wave), vastly increased damage for all kinds of groups (Tranquil Air Totem, Windfury Totem and Strength of Earth Totem) and unrivaled utility for the group (Tremor … Casting Chain Lightning makes your next Chain Heal instant cast[and consume no mana]. Chain Heal is a “super smart” heal meaning it will always prioritize healing the most injured target within bounce range. Chain Heal is great for burst AoE healing. Make sure to drop mana tide as soon as you can (I usually drop it when I have lost 1k-2k mana). This is a Shaman Azerite Trait. Sometimes, shamans are assigned backup tank healers that also help heal the raid. Here's an example. Now let's say I crit on the first heal. Case 1. If cast on a party member, the heal will only jump to other party members. Casting Chain Heal makes your next Chain Lightning instant cast[and deal 50% increased damage]. Is this true in vanilla mechanics? Casting Chain Heal launches a beam that bounces between 4 targets, its healing being reduced by 30% per bounce. Heals 3 total targets. Heals the friendly target for 419 to 479, then jumps to heal additional nearby targets. Watch your targets when casting chain heal, (ranged are usually spread out which decreases the chances for the chain heal to bounce, sometimes mobs are tanked away from the group which eliminates the chances for the chain heal to bounce). The iconic ability of a restoration shaman is Chain Heal, which heals multiple nearby allies in a chain. It was my first impression that if a chain heal target was crit, the following chain heal would be half of that crit, not half the original amount. The iconic ability of a restoration shaman is Chain heal makes your next Chain heal range buff shaman! 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