Weapon and Armor Proficiency: A hunter is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields). Adowyn, Pathfinder's iconic human Hunter. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. The hunter can still apply only one of her dead companion's aspects to herself, not both. Add +1 foot to the range increment of that weapon. Holy Magic: A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level. Choose a hunter’s edge. Bat: The creature gains darkvision out to a range of 60 feet. If the hunter's animal companion is dead and the hunter has applied the companion's animal aspect to herself, that aspect does not count toward her maximum of two aspects at once. If the hunter replaces her animal companion, the new companion gains this natural armor increase. Ranger Focus Spells Ranger 1st-Level Focus Spells Gravity Weapon (evo) U: You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. Unlike druids and rangers, a hunter’s selection of spells is extremely limited. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs. The hunter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). The hunter can select or change the animal aspects on both herself and her animal companion as part of the same swift action. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal. A character with the second animal focus class feature can still only use one ward aspect at a time, no matter how many aspects she has available to her. If she chooses Outflank, she automatically grants this feat to her animal companion as well. Description. Stag: The creature gains a 5-foot enhancement bonus to its base land speed. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Add one spell known from the hunter spell list. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. 3rd-Level Hunter Spells Accept Affliction Aggravate Affliction Air Breathing Air Geyser Anchored Step Animal Aspect, Greater Anthropomorphic Animal Aqueous Orb Ash Storm Aspect of the Stag Battle Trance Blade Snare Blast Barrier Blessing of the Mole Blood Scent Bloody Claws Burrow Burst of Nettles Burst of Speed Call Lightning Chameleon Stride, Greater Channel the Gift I support a limited subset of Pathfinder's rules content. You stalked and took down animals and other creatures of the wild. Unlike a druid or ranger, a hunter need not prepare her spells in advance. As with the companion’s previous aspect, the second one does not count against the minutes per day a hunter can take on an aspect. | 5th Edition SRD Resist Energy as a 1st level spell. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day. At 7th level and every 6 levels thereafter, a hunter’s animal companion learns a bonus trick (in addition to the bonus tricks gained from the hunter’s effective druid level). Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. These spells are cast like any other spell, but they do not consume any slots and may be used again. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature's ally spells to her list of spells known. A hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… Fickle Winds as a 3rd level spell. Downloads 299 2.0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. As a standard action, the hunter can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. The following are the class features of the hunter. Tiger: The creature gains a +2 enhancement bonus to Dexterity. If the animal companion is within 1 mile, the hunter can communicate with it telepathically. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Arcanist Strengths: Very easy to play. Tree Stride is a useful teleport that last for hours per lvl and can be used numerous times. Bear: The creature gains a +2 enhancement bonus to Constitution. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. A hunter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. The hunter can use this ability for a number of minutes per day equal to her level. | 3.5e SRD | PF2 SRD. If it kept spells, and had some way of using stealth to it’s advantage, then it’d be able to compete. These bonuses increase to +4 at 8th level and +6 at 15th level. She cannot cast a spell with the chaotic, evil, or lawful descriptors, even from spell trigger or spell … The hunter can cast any spell she knows without preparing it ahead of time. The hunter can also apply one of these aspects to her animal companion. They focus their tactics on fighting alongside their companion animals as a formidable team of two. 235 Cast verbal; Trigger You attempt a check to Recall Knowledge about a creature, but you haven't rolled yet. Animal Focus (Su): At 1st level, a hunter can apply the aspect of an animal to herself as a swift action. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Hunters are warriors of the wild that have forged close bonds with trusted animal companions. This bonus increases to +4 at 8th level and +6 at 15th level. The Difficulty Class for a saving throw against a hunter's spell is 10 + the spell's level + the hunter's Wisdom modifier. 1. Hunter. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions. If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Pathfinder mini-guide: Casting spells from other lists First guide. The hunter can use her wild empathy ability to improve the attitude of dragons with a -6 penalty. This ability functions as a Diplomacy check to improve the attitude of a person. These spells do not have to be spells you can cast as a 1st-level character. If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. Check out our other SRD sites! If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. This bonus increases to +6 at 8th level and +8 at 15th level. A hunter cannot have more than one summon nature's ally spell active in this way at one time. At 11th level, a hunter and her animal companion can communicate verbally, as if they were using a common language. These spells are added as soon as the hunter is capable of casting them. No animal in this category (including dire varieties) willingly attacks the hunter or her companion unless magically compelled to or if the hunter or companion attacks it first. At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks. In addition, the divine hunter adds the 1st-level domain spell from her domain to her list of spells known. These spells are cast like any other spell, but they do not consume any slots and may be used again. Gain a +1/2 bonus on wild empathy checks the hunter makes to influence animals and magical beasts that live in a forest. Add +1 foot to the hunter’s swim speed. The hunter and her companion can attempt to demoralize animals in the appropriate category as a swift action, rolling 1d20 and adding the hunter’s level and her Charisma modifier to determine the Intimidate check result. Heal Companion (nec) H U: You harness positive energy to heal your animal companion's wounds. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. She must select one type of animal to emulate, gaining a bonus or a special ability based on the type of animal emulated and her hunter level. 1E Player. What spells, including orisons, would you recommend? Purple means not good and not bad ( red and blue make purple right?) Hunters can apply the benefits of a ward aspect to themselves, but not to their animal companions. Unlike druids and rangers, a hunter's selection of spells is extremely limited. She cannot swap any summon nature’s ally spells. Spells: A hunter casts divine spells drawn from the druid and ranger spell lists. The new spell's level must be the same as that of the spell being exchanged. These bonuses increase to +4 at 8th level and +6 at 15th level. Choose one ranged weapon. Her level is considered four lower for the purposes of her second animal companion. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. This bonus increases to 10 feet at 8th level and 20 feet at 15th level. This bonus increases to +4 at 8th level and +6 at 15th level. But there are those who themselves become animals, lead larger groups of animals in the hunt, or call upon the companionship and power of vermin. FAQ. Ancestral Anthologies Vol. Her base daily spell allotment is given on Table: Hunter. The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). Other creatures cannot understand the communication without magical aid. A hunter typically partners with an animal companion and takes on aspects of beasts to pursue her quarry. No animal in this category (including dire varieties) willingly attacks the hunter or her companion unless magically compelled to do so or if the hunter or companion attacks it first. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. This is Pathfinder: Kingmaker mod. In combat this option has no effect unless the hunter has selected it 5 times (or another increment of 5); a speed of 24 feet is effectively the same as 20 feet, for example. Hunter's Howl: Treat enemies as favored for 1 round/level. Hunter Tactics (Ex): At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. Focus Spells | Rituals. A hunter can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier (minimum 1). A quick list of everything that lets you cast spells from another class's list. Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion. They focus their tactics on fighting alongside their companion animals, making a formidable team of two. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions. The hunter must meet the prerequisites of the selected bonus teamwork feat. The Arcanist is a class that manages to be both easy to play and fun to play. For those who relish the thrill of the hunt, there are only predators and prey. The hunter can cast any spell she knows without preparing it ahead of time. Swift Tracker (Ex): At 8th level, a hunter can move at her normal speed while using Survival to follow tracks without taking the normal –5 penalty. In addition, she receives bonus spells per day if she has a high Wisdom score. She can always move at full speed while using Survival to follow tracks without penalty. At 12th level, this benefit becomes improved evasion, as the rogue advanced talent. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device … This bonus increases to +4 at 8th level and +6 at 15th level. At 15th level, the creature also gains blindsense to a range of 10 feet. Bonus Tricks (Ex): At 7th level and every 6 levels thereafter, a hunter's animal companion learns a bonus trick (in addition to the bonus tricks gained from the hunter's effective druid level). You gain the ability to perceive the target when it is invisible or ethereal as though using the see invisibility spell, and receive a +20 competence bonus on Perception checks to locate the target. Hunter. This bonus increases to +6 at 8th level and +8 at 15th level. Hunter's Edge Source Core Rulebook pg. | Fudge SRD If she chooses Outflank, she automatically grants this feat to her animal companion as well. New Pages | Recent Changes | Privacy Policy, can use skirmisher tricks when commanded, a number of times per day equal to half its, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Ancestries 17 Heritages 5 Backgrounds 142 Classes 21 Archetypes 69 Feats 344 Equipment Items 47 Magic Items 106 Rituals 39 Spells 614 Creatures 784 Creature Families 123 NPCs 32. At 20th level, the hunter learns to control all manner of beasts. Bat: The creature gains darkvision to a range of 60 feet. The hunter can also apply one of these aspects to her animal companion. This focus is in addition to using her animal focus class ability (including the additional focus ability she is able to use on herself if her animal companion is dead). Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. This bonus increases to +6 at 8th level and +8 at 15th level. Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. An “F” or “M” appearing in the Comp. She can change only the most recent teamwork feat gained, and must meet the prerequisites for the newly selected feat. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels given for the spell. She does not need to meet the prerequisites for this feat. Hunters can only cast spells they know, and they can only know a very small number of spells. | d20PFSRD Character Sheets A character attuned to a ward can use the associated ward aspect while within 1 mile per class level. The Difficulty Class for a saving throw against a hunter’s spell is 10 + the spell’s level + the hunter’s Wisdom modifier. In effect, the hunter loses the old spell in exchange for the new one. Most spells deal damage or inflict a condition on the target. Hunter's Vision Focus 5 Uncommon Divination Ranger Source Advanced Player's Guide pg. Traveller SRD A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher. Add 1 foot to the hunter’s companion’s base speed. Stag: The creature gains a 5-foot enhancement bonus to its base land speed. At 8th level, the range increases by 30 feet. Mouse: The creature gains evasion, as the rogue class feature. Bull: The creature gains a +2 enhancement bonus to Strength. Monkey: The creature gains a +4 competence bonus on Climb checks. The following options are available to the listed race who have hunters as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. This functions like an empathic link with a familiar, except the hunter can also see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. Pathfinder’s Blood Hunter Ranger Archetype. She cannot swap any summon nature's ally spells. Fickle Winds helps to stop range attackers from damaging you. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells below. A hunter may teach her companion hunter's tricks from the skirmisher ranger archetype instead of standard tricks. I only plan on taking 4 levels of Hunter, so that would be 6 orisons, 4 first level and 2 second level spells. Greater Empathic Link (Su): At 14th level, the range of the hunter's empathic link with her animal companion increases to 10 miles. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. Unlike a druid or a ranger, a hunter need not prepare her spells in advance. Teamwork Feat: At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. In some cases, a capstone specifies what ability it replaces. | OGN Articles Learn how to use this in our class guide. Woodland Stride (Ex): At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level. Chaotic, Evil, Good, and Lawful Spells: A hunter can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). At 15th level, the creature also gains blindsense with a range of 10 feet. This bonus increases to +6 at 8th level and +8 at 15th level. Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type Hydraulic Push Y: Wave of water bull rushes an enemy. This option has no effect unless the hunter has selected it 5 times (or another increment of 5); a range increment of 24 feet is effectively the same as a range increment of 20 feet, for example. These spells are added as soon as the hunter is capable of casting them. Hunters learn a number of orisons, or 0-level spells, as noted on Table: Hunter Spells Known. This focus is in addition to using her animal focus class ability (including the additional focus she is able to use on herself if her animal companion is dead). Improved Empathic Link (Su): At 4th level, the hunter gains an empathic link with her animal companion. These bonuses increase to +6 at 8th level and +8 at 15th level. This animal is a loyal companion that accompanies the hunter on her adventures. The companion's aspect can be the same aspect the ranger has taken on, or a different one. Owl: The creature gains a +4 competence bonus on Stealth checks. 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